#version 300 es
in highp vec3 _inPos;
in highp vec3 _inNor;
void main ()
{
  highp vec3 p_1;
  p_1.z = _inPos.z;
  p_1.x = (_inPos.x + float(gl_VertexID));
  p_1.y = (_inPos.y + float(gl_InstanceID));
  p_1 = (p_1 + _inNor);
  highp vec4 tmpvar_2;
  tmpvar_2.w = 1.0;
  tmpvar_2.xyz = p_1;
  gl_Position = tmpvar_2;
  gl_PointSize = p_1.x;
}


// stats: 6 alu 0 tex 0 flow
// inputs: 2
//  #0: _inPos (high float) 3x1 [-1]
//  #1: _inNor (high float) 3x1 [-1]
